The Crashed Site Part 1 Exterior | Unreal Engine 5.3 | World Building

Rendered Sequences

Iteration stages

Iteration stages

AI-generated images are used to create a concept, references for lighting and mood board.

AI-generated images are used to create a concept, references for lighting and mood board.

Concept images I found from Pinterest to use a reference designs. There will be some overlapping design to model between the top two images. I want an open door to transition to the interior level map.

Concept images I found from Pinterest to use a reference designs. There will be some overlapping design to model between the top two images. I want an open door to transition to the interior level map.

The Crashed Site Part 1 Exterior | Unreal Engine 5.3 | World Building

This project is about building environments from existing assets like Megascans and Kitbashing, as well as other models from different libraries. The spacecraft is the only one I mainly modeled specifically for this scene.

I used AI to produce references for mood boards, composition samples, and a general idea of the scene. I also used Pinterest to find some concept artwork for the crashed ship. This is the first part of the crashed ship scene, which is the exterior, and the second part would be going into the interior level.

I used Unreal Engine 5 to create the animated scene and used Dash as a terrain and vegetation scatter tool. In the render, I've used some Post-process effect within UE5 and also minor color corrections in After Effects.

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