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Marvin Supan
Marvin Supan
3D Environment/Prop Artist
Norwalk, United States of America

Summary

SKILLS
- High and low poly hard surface and organic modeling
- Realistic to stylized art styles of environments and props
- Architectural modeling

PROFESSIONAL EXPERIENCE
FREELANCE 3D MODELER, Archean Light LLC- Santa Monica, CA, December 2016 – Present
- Responsible for translating architectural drawings into 3D models including hardscape geometries.

3D MODELER (Part-time), J Bullock and Associates- Pasadena, CA, April 2016 - February 2017
- Responsible for conversion of existing landscape models into Mental Ray and V-Ray proxies.
- Architectural modeling in 3ds max using spline modeling method.

FREELANCE 3D ENVIRONMENT & PROP ARTIST, The Pixel Issue- Los Angeles, CA, Nov. 2014 - May 2015, Sept. 2015 – April 2016
Hide and Shriek Mansion (prototype)
- Worked remotely creating 3D inventory assets and polishing game environments.

GAME ARTIST, Freelance Work, Los Angeles, CA, February 2011 – August 2012
Attack of the Kittens (iOS/iPad)
- Self-taught the process of creating 2D character & background designs for the mobile platform.
- Efficiently worked together remotely with the programmer’s art needs.

ENVIRONMENT ARTIST (Contract), Collision Studios - Santa Monica, CA, February 2011 - April 2011
Jaws: Ultimate Predator (Nintendo Wii)
- Used my experience with the game engine to help the Art team solve problems.
- Helped polish levels, integrate and optimize outsourced art assets into the game engine.
- Created 3 environment maps within the month contract deadline.

ENVIRONMENT ARTIST, Epicenter Studios - Sherman Oaks, CA, July 2007- August 2010
Critter Round-Up (Nintendo Wii Ware), Real Heroes: Firefighter (Nintendo Wii),
Rock of the Dead (PS3/Xbox360/Wii)
- One of the founding staff that helped the studio established its first game and get funded on future projects.
- Learned to be a generalist in building game prototypes.
- Collaborated with the Art Director to implement the look and feel of the game.

ENVIRONMENT ARTIST, Collision Studios - Venice, CA, August 2006 -March 2007
300 March To Glory (PlayStation Portable)
- Quickly polished and optimize environments for game performance on time

Skills

3D ModelingTexturingHard Surface ModelingVideo Editing

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
Photoshop
Photoshop
NDO
NDO
CrazyBump
CrazyBump
xNormal
xNormal
Substance Painter
Substance Painter
DDO
DDO
Substance B2M
Substance B2M