- High and low poly hard surface and organic modeling
- Realistic to stylized art styles of environments and props
- Architectural modeling
FREELANCE 3D MODELER, Archean Light LLC- Santa Monica, CA, December 2016 – Present
- Responsible for translating architectural drawings into 3D models including hardscape geometries.
3D MODELER (Part-time), J Bullock and Associates- Pasadena, CA, April 2016 - February 2017
- Responsible for conversion of existing landscape models into Mental Ray and V-Ray proxies.
- Architectural modeling in 3ds max using spline modeling method.
FREELANCE 3D ENVIRONMENT & PROP ARTIST, The Pixel Issue- Los Angeles, CA, Nov. 2014 - May 2015, Sept. 2015 – April 2016
Hide and Shriek Mansion (prototype)
- Worked remotely creating 3D inventory assets and polishing game environments.
GAME ARTIST, Freelance Work, Los Angeles, CA, February 2011 – August 2012
Attack of the Kittens (iOS/iPad)
- Self-taught the process of creating 2D character & background designs for the mobile platform.
- Efficiently worked together remotely with the programmer’s art needs.
ENVIRONMENT ARTIST (Contract), Collision Studios - Santa Monica, CA, February 2011 - April 2011
Jaws: Ultimate Predator (Nintendo Wii)
- Used my experience with the game engine to help the Art team solve problems.
- Helped polish levels, integrate and optimize outsourced art assets into the game engine.
- Created 3 environment maps within the month contract deadline.
ENVIRONMENT ARTIST, Epicenter Studios - Sherman Oaks, CA, July 2007- August 2010
Critter Round-Up (Nintendo Wii Ware), Real Heroes: Firefighter (Nintendo Wii),
Rock of the Dead (PS3/Xbox360/Wii)
- One of the founding staff that helped the studio established its first game and get funded on future projects.
- Learned to be a generalist in building game prototypes.
- Collaborated with the Art Director to implement the look and feel of the game.
ENVIRONMENT ARTIST, Collision Studios - Venice, CA, August 2006 -March 2007
300 March To Glory (PlayStation Portable)
- Quickly polished and optimize environments for game performance on time