Marvin Supan
Marvin Supan
3D ARTIST
Corona, United States

About

3D Artist with more than 15 years of experience working in multiple industries from video games to Architectural Visualization. Looking to specialize as a 3D Modeler in a production studio.

Resume PDF

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Skills

3D ModelingTexturingHard Surface ModelingVideo EditingRenderingPhotographyArchitectural VisualizationCompositing

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Houdini
Houdini
Blender
Blender
V-Ray
V-Ray
Premiere
Premiere
Corona Renderer
Corona Renderer
Forest Pack
Forest Pack
RailClone
RailClone
Gigapixel Al
Gigapixel Al

Productions

    • Video Game
      Jaws: Ultimate Predator
    • Year
      2011
    • Role
      3D Environment Artist - Contract
    • Company
      Tectonic Studios
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      Quality Assurance
    • Company
      Activision Blizzard
    • Video Game
      Call of Duty: Black Ops 3
    • Year
      2015
    • Role
      Quality Assurance
    • Company
      Treyarch
    • Video Game
      Call of Duty: Modern Warfare 3
    • Year
      2011
    • Role
      Quality Assurance
    • Company
      Activition
    • Mobile Game
      Call of Duty: ELITE
    • Year
      2011
    • Role
      Quality Assurance
    • Company
      Volt Workforce at Activision
    • Video Game
      Rock of the Dead
    • Year
      2010
    • Role
      3D Environment Artist
    • Company
      Epicenter Studios
    • Video Game
      Real Heroes: Firefighter
    • Year
      2009
    • Role
      3D Environment Artist
    • Company
      Epicenter Studios
    • Video Game
      Critter Round-Up
    • Year
      2008
    • Role
      3D Artist
    • Company
      Epicenter Studios
    • Video Game
      300: March to Glory
    • Year
      2007
    • Role
      3D Environment Artist
    • Company
      Collision Studios

Experience

  • Mid 3D Artist | Junior Unreal Artist at Visualhouse
    West Hollywood, US
    June 2019 - December 2024

    Created high-quality CGI Rendering of Architectural Visualization from wireframe to Final image. We used Corona Renderer, Forest Pack, Photoshop, and other tools.

    Unreal Engine 5 pre-production duties include model prep, data smith export, lighting, camera animation, and UE-level optimization.

  • Junior Artist at Visualhouse
    West Hollywood, US
    May 2018 - June 2019

    The junior role is to provide support by collecting assets from vegetation to furniture, fixtures, and equipment. Also responsible for pre-production tasks like converting CAD files into 3D scenes and then cleaning and organizing the files.

  • Quality Assurance - Functionality at Activision Blizzard
    El Segundo, US
    April 2017 - April 2018

    Provided support, feedback, and play testing for the Call of Duty franchise.

  • Freelance 3D Modeler at Archean Light, LLC
    Los Anegles, US
    December 2016 - April 2018

    Provided 3d modeling services for the architectural visualization studio.

  • 3D Artist - Intern at J Bullock and Associates
    Pasadena, US
    April 2016 - April 2017

    Assisted with the production house process and 3d model residential homes

  • Freelance 3D Environment Artist at The Pixel Issue
    Los Anegles, US
    November 2014 - April 2016

    I worked remotely and part-time to produce 3D assets and environments for a proof of concept/demo video game production.

    I created multiple environment levels and used Unity Engine.

  • Quality Assurance - Contract at Volt Workforce Solutions at Treyarch
    Santa Monica, US
    March 2015 - September 2015

    - Functionality and map strategies for exploits

    - Ensured the testers focused on specific tasks from the Zombie Dev Team and wrote feedback to improve design and gameplay

    - Ensured all tasks were met from daily meetings with the Studio Creative Director, Producers, Level Designers and Senior Programmers

    Shipped title: Call of Duty: Black Ops 3

  • Quality Assurance at Little Orbit
    Rancho Santamargarita, US
    June 2013 - October 2014

    QA Credits:

    Young Justice: Legacy, Monster High: 18 Wishes, Barbie's Dreamhouse, Falling Skies: The Game, Planes Fire & Rescue, Disney Violetta, Winx Club Saving Alfea How To Train Your Dragon 2, Penguins of Madagascar, Adventure Time: The Secret of the Nameless Kingdom.

  • Freelance Game Artist at Freelance
    Sherman Oaks, US
    February 2011 - August 2012

    Worked remotely with a programmer colleague to produce an indie-release iOS game. I created 2D graphics for backgrounds and character designs.

  • Quality Assurance - Contract at Volt Workforce Solutions at Activision
    El Segundo, US
    July 2011 - June 2012

    Functionality testing on Call of Duty: ELITE (Web/PS3/X360/Mobile)

    Call of Duty: Elite is a companion app for the video game franchise that displays real-time player stats and overall game experience information.

    Credited on Call of Duty: Modern Warfare 3.

  • Contract 3D Environment Artist at Tectonic Studios formerly Collision Studios
    Venice, US
    February 2011 - April 2011

    - 3D modeling, paint textures, lighting, collision wrapping and UV mapping of environments & props

    - Imported and integrated art assets into the game engine

    - Cleanup of art assets from outsource

    Shipped title: Jaws: Ultimate Predator for the Nintendo Wii

  • 3D Environment Artist at Epicenter Studios
    Sherman Oaks, US
    July 2007 - August 2010

    - Part of the core team of the studio that builds art assets for pre-production and prototypes

    - Integrated art assets into the game engine

    - Worked very closely with Art team especially the Art Director, Lead Programmers and Designers

    - Other duties based on projects: Particle effects, UI & HUD design, environment animations, and character modeling

    - Creation of breakable objects and multiple damage state

    - Collaboration for the visual style of the game

    Shipped titles: Critter Round-Up (WiiWare), Real Heroes: Firefighter (Nintendo Wii), Rock of the Dead (PS3/Xbox)

    Unreleased: Real Heroes: Firefighter 2 (prototype)

  • 3D Environment Artist at Collision Studios
    Venice, US
    August 2006 - March 2007

    -Environment modeler, texture artist, lighting, collision wrapping, UV unwrapping

    -Integrating art assets into the engine

    -Helped polish environments from early Alpha to the Final product

    - Cleanup and optimization of geometry

  • QA Analyst at Crave Entertainment
    Newport Beach, US
    March 2006 - August 2006

    Functionality testing and Standards (TRC PS2, PSP)

    -Puzzle Challenge Crosswords (PSP), World Championship Poker: Featuring Howard Lederer ALL-IN (PSP and PS2), and Dave Mirra BMX Challenge (PSP).

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