3D Artist with more than 15 years of experience working in multiple industries from video games to Architectural Visualization. Looking to specialize as a 3D Modeler in a production studio.
Created high-quality CGI Rendering of Architectural Visualization from wireframe to Final image. We used Corona Renderer, Forest Pack, Photoshop, and other tools.
Unreal Engine 5 pre-production duties include model prep, data smith export, lighting, camera animation, and UE-level optimization.
The junior role is to provide support by collecting assets from vegetation to furniture, fixtures, and equipment. Also responsible for pre-production tasks like converting CAD files into 3D scenes and then cleaning and organizing the files.
Provided support, feedback, and play testing for the Call of Duty franchise.
Provided 3d modeling services for the architectural visualization studio.
Assisted with the production house process and 3d model residential homes
I worked remotely and part-time to produce 3D assets and environments for a proof of concept/demo video game production.
I created multiple environment levels and used Unity Engine.
- Functionality and map strategies for exploits
- Ensured the testers focused on specific tasks from the Zombie Dev Team and wrote feedback to improve design and gameplay
- Ensured all tasks were met from daily meetings with the Studio Creative Director, Producers, Level Designers and Senior Programmers
Shipped title: Call of Duty: Black Ops 3
QA Credits:
Young Justice: Legacy, Monster High: 18 Wishes, Barbie's Dreamhouse, Falling Skies: The Game, Planes Fire & Rescue, Disney Violetta, Winx Club Saving Alfea How To Train Your Dragon 2, Penguins of Madagascar, Adventure Time: The Secret of the Nameless Kingdom.
Worked remotely with a programmer colleague to produce an indie-release iOS game. I created 2D graphics for backgrounds and character designs.
Functionality testing on Call of Duty: ELITE (Web/PS3/X360/Mobile)
Call of Duty: Elite is a companion app for the video game franchise that displays real-time player stats and overall game experience information.
Credited on Call of Duty: Modern Warfare 3.
- 3D modeling, paint textures, lighting, collision wrapping and UV mapping of environments & props
- Imported and integrated art assets into the game engine
- Cleanup of art assets from outsource
Shipped title: Jaws: Ultimate Predator for the Nintendo Wii
- Part of the core team of the studio that builds art assets for pre-production and prototypes
- Integrated art assets into the game engine
- Worked very closely with Art team especially the Art Director, Lead Programmers and Designers
- Other duties based on projects: Particle effects, UI & HUD design, environment animations, and character modeling
- Creation of breakable objects and multiple damage state
- Collaboration for the visual style of the game
Shipped titles: Critter Round-Up (WiiWare), Real Heroes: Firefighter (Nintendo Wii), Rock of the Dead (PS3/Xbox)
Unreleased: Real Heroes: Firefighter 2 (prototype)
-Environment modeler, texture artist, lighting, collision wrapping, UV unwrapping
-Integrating art assets into the engine
-Helped polish environments from early Alpha to the Final product
- Cleanup and optimization of geometry
Functionality testing and Standards (TRC PS2, PSP)
-Puzzle Challenge Crosswords (PSP), World Championship Poker: Featuring Howard Lederer ALL-IN (PSP and PS2), and Dave Mirra BMX Challenge (PSP).