Mansion Exterior | Unity Environment | Freelance Modeling work
Garden section

Garden section

Shed and corner pathway.

Shed and corner pathway.

Mansion Exterior | Unity Environment | Freelance Modeling work

Environments for the Hide & Shriek game prototype.

It took me a full 2 weeks to polish up, create new assets and redesign areas outside the mansion. I replaced placeholder assets and created new textures. I cleaned up and optimized some objects. I populated the Garden area where previously it was an empty terrain.

I did not created the bridge, moon, street lamp, rocks and roof geometry present in the images.

More artwork