This project has the same process as Real Heroes Firefighter and uses the same game engine (Vicious Engine). In this game, we had a little more polygons and video memory to play with compared to the Nintendo Wii, but the game engine at the time was still lacking any sort of graphical upgrades and had very limited tool sets for the artists, unlike Unreal.
The game had a good reception at E3 as it had some good voice-over actors involved.
I worked on a good chunk of the environments where I also worked alongside two other Environment Artist: Grace Hsuing and Jeff Macalino